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	<title>Designer Break English &#187; vimeo</title>
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		<title>Interview: Sox, UX Director at Vimeo</title>
		<link>http://eng.designerbreak.com/2009/featured/interview-sox-ux-director-at-vimeo/</link>
		<comments>http://eng.designerbreak.com/2009/featured/interview-sox-ux-director-at-vimeo/#comments</comments>
		<pubDate>Wed, 02 Sep 2009 13:29:59 +0000</pubDate>
		<dc:creator>Michel (admin)</dc:creator>
				<category><![CDATA[featured]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[vimeo]]></category>
		<category><![CDATA[wireframe]]></category>

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		<description><![CDATA[Sox, Director of User Experience at vimeo has kindly accepted to answer a few questions to better understand his work.<br />
He tells us how to plan a new project, how to have a good start in this business, and what happens behind the curtains at Vimeo.<br /> Plus, he has some good advice about wireframes that you can't miss if you read <a href="http://eng.designerbreak.com/2009/tutorial/wireframes-and-concept-planning-a-website/" title="article">Wireframes and Concept</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://designerbreak.s3.amazonaws.com/2593733561_b53b1022a9_o.png" class="s3-img" border="0" alt="2593733561_b53b1022a9_o.png" /> </p>
<p class="intro">Sox, Director of User Experience at vimeo has kindly accepted to answer a few questions to better understand his work.<br />
He tells us how to plan a new project, how to have a good start in this business, and what happens behind the curtains at Vimeo. Plus, he has some good advice about wireframes that you can&#8217;t miss if you read <a href="http://eng.designerbreak.com/2009/tutorial/wireframes-and-concept-planning-a-website/" title="article">Wireframes and Concept</a>.</p>
<p class="text">
<p class="question">DB: First of all, welcome Sox and thanks for your time. Let&#8217;s get straight to the questions.<br />
what&#8217;s your background? are you self-thought or did you attend specific studies?</p>
<p><strong class="answer">Sox:</strong> I am completely self-taught. I did not study related fields in school. I bought few books but everything i&#8217;ve learned came from simply watching and doing. I am big fan of reverse-engineering. Seek out what it is you want to do, understand how it&#8217;s done, now try doing it yourself. there will always be people who are better than you at what you want to do. watch and learn from them. </p>
<p class="question">DB: when did you start working?</p>
<p><strong class="answer">Sox:</strong> I&#8217;ve started fairly early. In 1995 i got my first job out of school as a web designer for a small garage interactive agency in connecticut. Over the years i&#8217;ve worked at streaming Media Corporation, Priceline, Fotolog, and Vimeo. I have also worked as a consultant at few different places in between.</p>
<p class="question">DB: could you explain to us what your job is and what it consist of?</p>
<p><strong class="answer">Sox:</strong> I am the director of user experience at <a href="http://www.vimeo.com">Vimeo</a>. My daily responsibilities consist of overseeing and engineering the overall presentation and experience at vimeo.com. I perform product development ideation, user experience and design auditing as well as some design and coding work as needed. The main objective of my position is to keep vimeo as simple to understand as possible, as easy to use as possible, and as fun to experience as possible.</p>
<div class="quotes">i see most web sites as a sculpture. you have a vision of what it should ultimately look like. everyday you are adding or taking away a little bit of clay</div>
<p class="question">DB: How do you usually start a project? And do you have a method you usually follow throughout?</p>
<p><strong class="answer">Sox:</strong> it all depends on the nature of the project. If it&#8217;s an enhancement task then the work starts from gathering as much user feedback as possible and making the necessary improvements that align with our overall objectives. For a brand new project, the entire cycle from ideation to delivery requires much more time and effort. Typically it starts from identifying an area of our service where we could add as much value as possible to our offerings without compromising our overall objectives (simple, easy and fun). We bring in all the stakeholders to discuss the project and come to a decision whether to move forward or not. Once the project gets a green light, then the hard work begins. Our working process at vimeo isn&#8217;t all that different from other product development cycles. We prototype, design, develop and then wash it through several iterations until it&#8217;s ready for polish and testing before it rolls out to the users. Perhaps the real unique part of vimeo process is just how agile and iterative the product development cycle can be.</p>
<p class="question">DB: For someone who is just starting what are the most important advice you would give him?</p>
<p><strong class="answer">Sox:</strong> learn by doing. Question why before how. Find your own reasons.</p>
<p class="question">DB: What can you tell us about wireframes? do you use&#8217;em a lot? can you share some advice or technique with us?</p>
<p><strong class="answer">Sox:</strong> I sketch a lot. For me it&#8217;s helpful because i cannot not think visually. They also help me examine the requirements and identify the limitations of work that needs to be peformed. Always keep the margins free. If you are not bumping against questions that need answers or problems that need solutions during the prototyping phase then you&#8217;re either extremely lucky or you&#8217;re not doing it right. Keep those questions and answers in the margins as you work. They&#8217;re far more important than anything you&#8217;ve already drawn.</p>
<div class="quotes">when using wireframes always keep the margins free and use them to note all the questions and answers you bump into during your planning.</div>
<p class="question">DB: What does inspires you in your work? and there&#8217;s someone on the online world who had a big influence on you?</p>
<p><strong class="answer">Sox:</strong> solving problems is immediately gratifying and addictive. I see most web sites as a sculpture. You have a vision of what it should ultimately look like. everyday you are adding or taking away a little bit of clay, shaping it a step closer to the ideal image you have in your mind. Then one day you look at your sculpture from a different angle and realize new questions, new problems and new possibilities. </p>
<p>There are many people whose work had inspired me over the years. Off the top of my head i would mention <a href="http://www.jjg.net/about/" title="Jesse Garrett site">Jesse Garrett</a>, <a href="http://simplebits.com/about/" title="simplebits">Dan Cederholm</a>, <a href="http://stopdesign.com/about" title="stopdesign">Douglas Bowman</a>, <a href="http://www.zeldman.com/" title="zeldman blog">Jeffrey Zeldman</a>, and the folks over at <a href="http://stamen.com/" title="stamen">Stamen Design</a>.</p>
<p class="question">DB: What is it like to work at Vimeo, what&#8217;s happening behind the courtains?</p>
<p><strong class="answer">Sox:</strong> it&#8217;s fast paced and fluid. We have a very flat structure to our organization and everyone is working on their daily tasks or thinking about what they will be working on next. No one gets micromanaged and we trust and depend on each other to get stuff done. Everyone is tapped into an internal IRC system where we keep an eye on the health of various sub systems of our site and exchange ideas.</p>
<p class="question">DB:There&#8217;s a difference in your job between working on a small site and a big one?</p>
<p><strong class="answer">Sox:</strong> i&#8217;ve been on the both sides of the fence and i must admit i much prefer working in a small to medium sized group. In a larger organization, i&#8217;ve typically experienced more hierarchy and more stakeholders with varying or conflicting interests that stymied good projects from moving forward with energy, focus and speed they deserve.</p>
<p class="question">DB: What you feel was the most challenging thing about Vimeo from your point of view?</p>
<p><strong class="answer">Sox:</strong> in the beginning it was all about correctly assessing the vibes of the service and its community. I need to understand it and feel it resonate in my bones before i can start contributing. Taking this first step the right way is always important to me and it requires time. More recently, i&#8217;ve been spending more time focusing on the scalability of my ideas and how it would impact the general performance of the site (the most important part of any user experience work).</p>
<p class="question">DB: What are the tools you couldn&#8217;t live without?</p>
<p><strong class="answer">Sox:</strong> honestly I don&#8217;t think it matters all that much. I would probably say a good pen and some blank papers. The applications i use heavily on daily basis are <a href="http://macromates.com/" title="external">Textmate</a> and <a href="http://getfirebug.com/" title="firebug">Firebug</a>. We also rely on several internal admin tools to check, monitor and debug our work.</p>
<p class="question">Your 5 favorite sites online?</p>
<p><strong class="answer">Sox:</strong> you mean other than cycling related sites? Let&#8217;s see&#8230; google, gmail, google reader, tumblr and flickr.</p>
<p class="question">If you want to take a look at some of Sox&#8217;s design and wireframes he has a stunning portfolio on <a href="http://www.flickr.com/photos/soxiam/sets/224126/" title="soxiam portfolio">Flickr</a>. It&#8217;s also a good chance to check how Vimeo was created.</p>
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